Thirsty Plants
Thirsty Plants
A small tap creature in a strange land tries to keep the plants watered.
🏆 Winner of the Develop Game Jam 2018 🏆
Controls
Movement: Arrow keys
Spray water: Space bar
Team
Tallin Aylward
Spike Padley
James Devlin-Pilbrow (Unity version)
Game idea
More plants spawn over time, making it harder for the tap creature to keep them all watered. If too many plants die, there won't be enough oxygen: game over. The tap creature goes around watering the plants from its tap (nose?). Occasionally allies come to the tap creature seeking water, they can help in different ways.
Current functionality
Currently the player has walk animations for each direction and can spout water particles. The plants have animations and gradually wilt, and then die. The player can walk around the world, and the camera gently follows, and the player collides with the edge of the world. That's all we were able to implement. Initially the game was done in Unity, but midway through the game jam our main developer bailed so we bodged together a JavaScript version instead.
Status | Prototype |
Platforms | HTML5 |
Author | Polar stoat |
Made with | Phaser |
Tags | clay, Pixel Art |
Average session | A few seconds |
Inputs | Keyboard |
Links | Source code |
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